Clock Out Unseen / 准点下班,别被发现
Sneak out of an office across three timed levels, using furniture, coffee distractions and a six-second folder disguise to evade patrols and reach the elevator.

Details
- Creator
- Ryan-fm
- Category
- Action & arcade
- Repository
- github.com
The work description and facts above come from the upstream README. Any Astra Games guides are listed separately, with their own sources and verification notes.
Platform
Desktop and mobile browsers; Chinese UI, keyboard or touch controls. Free, no installation or mandatory sign-in; hosted on Bilibili Toy. Single-player with local best times.
GPT-6 Astra
Creator's development record — Iterative gameplay design, React/Canvas implementation, collision and sightline logic, patrols, three-level progression and tests in Codex. Artwork was produced with a separate image-generation tool; not a one-shot build.
Resources
Source and setup · Selected prompts · Built with: React, Vite, Canvas 2D and Web Audio.
Source update
V2 notes — Three distinct 3000 × 2000 maps, randomized patrol navigation, Normal / Extreme / Hell modes, a following camera and minimap; Hell uses two floors per stage with six patrol staff per floor. V2 is available in source only; the linked Toy demo and preview below remain V1 pending deployment.
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