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Astra Games

ASTRA GAMES · EDITORIAL

Guides for playing & creating

Practical guides to selected Astra works: controls, creative workflows and the evidence behind each recommendation.

Field guide

Choose an Astra work by what you want to do

A practical way to compare a scored game, a creative sandbox and an AI development example before you open a demo.

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Play guide

THUNDERFALL: plan your first flight

Choose a fighter, read the four weapon pickups and understand when precision movement, bombs and burst are useful.

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Creative walkthrough

Orbital Garden: compose a frame you want to keep

Use form, viewpoint, motion and pause as separate creative controls in this particle-art sandbox.

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Guides cover selected works. The complete catalogue continues to follow upstream updates automatically. Documentation research and browser spot checks are identified separately; catalogue sync does not mean every work has been played or cleared for reuse.

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