ASTRA GAMES · EDITORIAL
Guides for playing & creating
Practical guides to selected Astra works: controls, creative workflows and the evidence behind each recommendation.
Field guide
Choose an Astra work by what you want to do
A practical way to compare a scored game, a creative sandbox and an AI development example before you open a demo.
Read guidePlay guide
THUNDERFALL: plan your first flight
Choose a fighter, read the four weapon pickups and understand when precision movement, bombs and burst are useful.
Read guideCreative walkthrough
Orbital Garden: compose a frame you want to keep
Use form, viewpoint, motion and pause as separate creative controls in this particle-art sandbox.
Read guideGuides cover selected works. The complete catalogue continues to follow upstream updates automatically. Documentation research and browser spot checks are identified separately; catalogue sync does not mean every work has been played or cleared for reuse.
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